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ARK Patch Notes for v193.x

A little further out: (August 13)

  • Competitive “ARK: Survival of the Fittest” game type, with all moddable source
  • “Total Conversion” super-mod system to completely change out core game content
  • Collidable Saddle Platform & Build-on-Saddles: make your big ♥♥♥ brontos and plesios into mobile bases, build just about anything up from them! Build ladders to climb up onto them, whatever — the possibilities are nearly endless!!! 😉 We originally were gonna limit it to sleeping bags and turrets, but let’s just go all-out and make it work with everything.
    (getting every structure type to work with it and be balanced is… interesting :) )
  • Swamp Biome & New Cave
  • Snow Biome & New Cave
  • Water Raft
  • Gigantopithecus: Your autonomous Fiber-gathering, human-tossing buddy
  • Driveable Dune Buggy Modding example (we’ll let modders have the first crack at vehicles with this example :)
  • Human and Dino Warpaint
  • Controllable Ballistas/Turrets to place on structures and on the backs of your dinos
  • Primitive Organic Automated Turrets 😉
  • Powered Elevator Structures
  • Random GPU Driver crash fix: TrueSky
  • Specific Representative “on-ground” meshes for all dropped items
  • Better system for hosting dedicated server mods: now you only need to specify Mod ID’s, not maps or paths, and there is automatic built-in downloading & updating of their content, no more manual file copying.




Current Version: v193.0

  • New Items: Small and Large Bear Traps, for locking players and dinos in their tracks!
  • New Structure: Stone Behemoth Gate
  • New rare “Alpha” T-Rex can be found that is bigger and meaner than the regular T-Rex with distinct color schema, gives a unique cosmetic (and a ton of XP and resources) if you defeat it. It also buffs the resistance and damage of nearby carnis around it due to its Alpha-pack dominating status. You can’t tame it… yet… but we’d like feedback on whether the community would be interested in more of this direction.
  • Tamed Dinos now lay Eggs over time without having to leave them alone i.e. they now do it in real-time and you can watch them… o_O
  • New Door option: “Admin-Only access”, which can be combined with PIN coding and Locking. Allows only Admins free access to the door in Tribe-shared environments, everyone else in the Tribe has to either enter PIN code or be locked-out. We recommend combining this with the new “Admin-Only Demolish” Governance option for Shared Structures, otherwise Tribe Members can just Demolish their way into your secret Admin Rooms anyway 😉
  • Admins can now “Demote” other admins from within the Tribe Manager (you can not Demote the Founder, so he/she is the ultimate arbiter of justice!). Please use this power wisely!
  • You can no longer damage Tamed dinos thru Walls/Structures (prevents cheaping out people’s dinos from outside their bases)
  • Fixed bug where clients sometimes couldn’t see the equipped items/saddles on characters
  • Aquatic dinos swimming against water surface is now perfectly smooth, doesn’t result in a hard-stop of your character anymore.
  • Added the rest of the Dino Damage overlays
  • Dealt with the Trilobites’ resources: they now clamp resource harvest amounts (no overdamage.. we need to ween off that ;), they only yield pearls and oil rarely, and they are significantly less common in the shallows.
  • Misc Spectator mode improvements (alphabetical player list, no longer considered “idle” for kicking, fixed sometimes getting into spectator mode when not desired, etc)
  • Canteens are no longer consumed when making soups
  • New Tribe Governance Option for Structures: Tribe Owned, Admin-Only Demolish
  • You can now properly enter spectator mode after dying without getting stuck at a black screen
  • More dino blood overlays, & option to disable Dino blood overlays
  • Stone harvesting settings are back at +75%. An underlying change with the harvesting system had inadvertently affected them, thanks for the reports :)
  • Fixed various server crashes
  • ARK Tribute (Obelisk) Item Transfer disabled on Official Servers for now, was unbalancing to PvP, needs further design work.

    Dedicated servers can now optionally load custom maps via ModID diectly , rather than having to specify the map name directly, using this syntax:
    ShooterGameServer.exe -MapModID=485317707?GameModIds=487516323,487516324,487516325

    (where the MapModID is the Steam Workshop FileID of your custom map, and the GameModIds are the Id’s of the stacked mods you wish to use, in order)



Source: http://steamcommunity.com/app/346110/discussions/0/594820656447032287/